unity-spine-importer
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Bring data from spine (EsotericSoftware) in to the unity3d
NullReferenceException: Object reference not set to an instance of an object UnitySpineImporter.SpineUtil.updateImporters (UnitySpineImporter.SpineMultiatlas multiatlas, System.String directory, Int32 pixelsPerUnit, .SpritesByName& spriteByName) (at Assets/UnitySpineImporter/Scripts/Editor/Util/SpineUtil.cs:129) UnitySpineImporter.SpineImporterWizard.OnWizardCreate () (at Assets/UnitySpineImporter/Scripts/Editor/SpineImporterWizard.cs:61) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags...
Hi there! I found one problem. On any time key i disable image from slot. Thats nice works in Spine, but after import to unity, image always displayed. Sample project...
i found a bug that the drawOrder in animation didn't be correctly deserialized, because the property "draworder" in SpineAnimation didn't match the tag "drawOrder" in jsonData. it made SpinAnimation.draworder always...
Spine treats the skin as a whole but It would be nice if we were actually able to mix them up (character's helmet form one skin and armor form the...
Importer creates animation, but show many errors in the log. more details here http://forum.unity3d.com/threads/247372-AnimationUtility-SetEditorCurve-can-t-add-Curve-with-one-keyfram