unity-spine-importer
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Setting skins for every slot independently.
Spine treats the skin as a whole but It would be nice if we were actually able to mix them up (character's helmet form one skin and armor form the other one).
I’m going to implement this feature to skinController In my game. If you don’t mind I also would like to add it to your project.
Let me know if it is ok with you.
Hi, I think it could be useful, just need to make one trigger like "show slot item from different skins" or so on. and hide them by default.