Nick Lockwood

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Try using the global [FXBlurView setBlurEnabled:] methods to disable the blur during animation, rather than toggling the dynamic property. When using scrollView delegate methods to update the blur view, make...

That seems likely. FXBlurView doesn't capture the presentationLayer, only the modelLayer, so any animations happening behind it are not correctly included. I have yet to find a workaround for this...

Hi, can you check if version 1.6 solves this problem for you? I made some changes to the capture offset logic.

Wow, that is interesting (and deeply disturbing). Is there a workaround?

Btw, @alfiehanssen, if you're just targeting iOS7, why not use a regular UIToolbar instead of FXBlurView?

It's probably because it uses `[layer renderInContext:]` which doesn't work with opengl content, instead of the equivalent iOS7 `[view ]` method which should work with anything. But to be honest,...

I can't see that they'd have a problem with it. It doesn't use any private APIs.

Failing that though, if you modify the library to use the aforementioned new iOS 7 method (should be obvious - it's a one-line change) then it should solve your issue.

I tried to implement the new iOS 7 layer drawing method conditionally in the latest release, but it doesn't seem to work. Did you have any luck with it?

The proxy form seems like the way to go in this case. You can present a field in a screen on its own, but only by building a custom view...