Nicolas Paes Leme

Results 5 comments of Nicolas Paes Leme

> Do you know which step is taking a long time and stalling the retry? Yes. Using the _SteamNetworkingSockets.GetAuthenticationStatus(out netAuthenticationStatus_T)_ to check the current Status we receive back the enum...

I've the m_debugMsg printed when the status changes via callback. It usually goes: -> k_ESteamNetworkingAvailability_Retrying :::: Attempt #X to fetch config from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=X -> k_ESteamNetworkingAvailability_Failed :::: No response from server

> How often is it happening? According to our tests, this is happening 90% of the time. The game we're working on has a pretty massive Chinese following, so players...

> Got it, that makes sense. I have made some improvements for China specifically. I've shipped them in CSGO and will try to get them into the full Steam client...

I've tested this in my project and it's pretty much plug and play! The colors are indeed a bit off but it's working. Thank you @rbetik12 for providing the .so...