nickhudson4

Results 8 comments of nickhudson4

This is a direct texture reference. No shaders involved. I am pulling the the exact texture generated by your asset to be placed on UIimages, to create sprites, etc. For...

@KeeleyYu The raw incoming texture requires a vertical flip and gamma correction. If their resolve to render texture is buggy for you, you can create your own. Create a material...

Any solution to this?

For me this happens when I try to convert my bitmap to a JPEG byte array like so ``` using (var memoryStream = new MemoryStream()) { bitmap.Save(memoryStream, ImageFormat.Jpeg); _newFrame =...

[EditorFreeze.log](https://github.com/user-attachments/files/15776867/EditorFreeze.log) It allows me to switch to the device. The freeze happens when stopping it. Specifically at this plugin call `public static extern Status StopRunning (this IntPtr device);` [EditorCrash.log](https://github.com/user-attachments/files/15776871/EditorCrash.log)

Any update on this? @olokobayusuf

@olokobayusuf This did fix the crashes with the virtual cams. However, still receiving crashes with the Avermedia GC573. Here is the crash log. Tested on Unity 6000.0.23 [Player.log](https://github.com/user-attachments/files/18064637/Player.log)

Thanks for the quick response. It is hard for me to get more info on the errors since they are happening in compiled 3rd party libraries. So I am unable...