nickhudson4
nickhudson4
This is a direct texture reference. No shaders involved. I am pulling the the exact texture generated by your asset to be placed on UIimages, to create sprites, etc. For...
@KeeleyYu The raw incoming texture requires a vertical flip and gamma correction. If their resolve to render texture is buggy for you, you can create your own. Create a material...
Any solution to this?
For me this happens when I try to convert my bitmap to a JPEG byte array like so ``` using (var memoryStream = new MemoryStream()) { bitmap.Save(memoryStream, ImageFormat.Jpeg); _newFrame =...
[EditorFreeze.log](https://github.com/user-attachments/files/15776867/EditorFreeze.log) It allows me to switch to the device. The freeze happens when stopping it. Specifically at this plugin call `public static extern Status StopRunning (this IntPtr device);` [EditorCrash.log](https://github.com/user-attachments/files/15776871/EditorCrash.log)
Any update on this? @olokobayusuf
@olokobayusuf This did fix the crashes with the virtual cams. However, still receiving crashes with the Avermedia GC573. Here is the crash log. Tested on Unity 6000.0.23 [Player.log](https://github.com/user-attachments/files/18064637/Player.log)
Bug: Getting weird conflicts with existing compiled libraries that use their own Newtonsoft library.
Thanks for the quick response. It is hard for me to get more info on the errors since they are happening in compiled 3rd party libraries. So I am unable...