Large grids issue
Unity seems to crash everytime I tried to create a 128x128 grid. I'm using your code to create a tile set map.
Which version (download) of the code are you using?
128x128 would be ~16,000 grid objects, which appears to be more than what Unity can handle in it's current non-optimized state.
Hi Nick,
I'm using the latest script based on your latest commit. Yea, the unity crawls when I tried to create that 128x128 tile sets. I'm trying a different approach for now. Trying to connect griddy + orthello(for handling grids).
Understood. I haven't done anything into the optimization at the moment. I hadn't tested it on a grid that large yet.
I have some uncommitted scripts for improved meshes rendering, as well as some different ideas for organizing the actual tiles.
Great! Still using your code as my guide. Been using this Griddy package since you first released it. Goodluck!