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Large grids issue

Open trickpirata opened this issue 13 years ago • 4 comments

Unity seems to crash everytime I tried to create a 128x128 grid. I'm using your code to create a tile set map.

trickpirata avatar May 27 '12 21:05 trickpirata

Which version (download) of the code are you using?

128x128 would be ~16,000 grid objects, which appears to be more than what Unity can handle in it's current non-optimized state.

nickbreslin avatar May 27 '12 21:05 nickbreslin

Hi Nick,

I'm using the latest script based on your latest commit. Yea, the unity crawls when I tried to create that 128x128 tile sets. I'm trying a different approach for now. Trying to connect griddy + orthello(for handling grids).

trickpirata avatar May 27 '12 22:05 trickpirata

Understood. I haven't done anything into the optimization at the moment. I hadn't tested it on a grid that large yet.

I have some uncommitted scripts for improved meshes rendering, as well as some different ideas for organizing the actual tiles.

nickbreslin avatar May 28 '12 00:05 nickbreslin

Great! Still using your code as my guide. Been using this Griddy package since you first released it. Goodluck!

trickpirata avatar May 28 '12 05:05 trickpirata