Nicholas Lawson
Nicholas Lawson
Need another reviewer here...
It looks like this needs to be rebased on latest development for it to compile (sorry!)
I was digging in this code and I think I see whats going on here. As far as I can tell, the actor asset only contains the bones and nothing...
This is going to need a rebase.
This is weird, the test failed due to the multiplayer timeout issue, but I merged a fix for that into dev and stab a while ago. Is your remote tracking...
> About dangling pointers -Wdangling-pointer > > ``` > /media/slapin/data/o3de/Code/Framework/AzCore/./AzCore/std/containers/variant_impl.h:410:19: error: dangling pointer to an unnamed temporary may be used [-Werror=dangling-pointer=] > 410 | : m_value(AZStd::forward(args)...) {} > | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...
Looks correct, but does this actually fix the problem (were we able to verify it was broken before and that this fixed it?)