Nick Maltbie

Results 27 issues of Nick Maltbie

Working on a new obstacle course map, The Factory. Where players will need to navigate through a maze of conveyer belts, gears, and machinery to make it to the end.

enhancement

Work on a new level for hidden maze where tiles will appear and disappear lit by light sources across the map. Players will have to race and navigate through the...

enhancement

Make a new sub menu in the settings menu for a character select screen. Have this character selection control the avatar loaded for a player. In the setting menu, dynamically...

enhancement

We should change other things that use the input system to just use InputActionReference as it's much simpler to manage. _Originally posted by @nicholas-maltbie in https://github.com/nicholas-maltbie/FallingParkour/pull/18#discussion_r692679949_

refactor

# Description Considering switching to other version of A* Mapping (might add as separate versions). # How Has This Been Tested? Tested locally to ensure it solves paths as expected....

enhancement

Add options to configure the A* algorithm to change how the heuristic works. This will let an end user experiment with what properties affect the performance.

enhancement

> If you're looking for extra features, adding the ability to see a description of each algorithm would be a good teaching tool. A link to Wikipedia, or even an...

documentation

> Might be cool to have a layer with some visual indication of the math behind the search. Like showing the values used in the A* calculations on each cell....

Update project to use Text Mesh Pro fonts instead of the default unity fonts. It's easier to read and looks so much better. Legend uses the TMP fonts and it...

documentation

Add example to project to keep humanoid character feet grounded and locked in place when moving to have animations line up with player movement. Adding basic foot IK as part...

enhancement