Nick Maltbie
Nick Maltbie
I've done some work on adding tests into my own projects and am working on setting up a template repo based on these topics. I've done a lot of work...
Hey, thanks for the reply. This helps answer the question! I'll work on just adding a summary of tests and how to use them with game ci in the docs...
Hello, I know this issue may be pretty old but I just ran into this as well when attempting to utilize steam audio. Each audio source with Realtime reflections enabled...
Hi @achandak, thanks for the update. I'm using a Microsoft Windows 10 Laptop with the following specs: * Processor - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s),...
Hey @lakulish thanks for the suggestion, your suggestion really helped :) I thought something like raycasts in a different thread might be happening because that was potentially a lot of...
> When I run it as a WebGL build it tries to connect and I see it connect on the server but then I get this error: > > `Invoking...
Opened PR #188 to attempt to address this issue :)
I hobbled together a somewhat hotfix version to get client reconnect working and have it work in the editor to support reconnect as well. https://github.com/nicholas-maltbie/multiplayer-community-contributions/tree/webgl-patch Would this be a good...
> I would suggest adding integration to Cinemachine if you need a more flexible camera system for these scenarios. That's just a suggestion, given that it's the go to option...
Hello, this is a great idea, I'll make sure to add an example soon! I haven't made a demo for how to import a model and configure the movement engine.