Nick Maltbie
Nick Maltbie
Hey @mrpacogp , there is an example of this in the project at https://github.com/nicholas-maltbie/OpenKCC/blob/main/Assets/Samples/MoleKCCSample/Scripts/MoleMovementEngine.cs But having some nicer documentation on how to add climbing and other common movement methods like...
Will release this as part of release 1.4.0 and include various other features in later patches.
Hi, so this is really three questions in one, I'll address each. 1. The fast velocity when walking off the edge of the cube. This is actually the expected behavior...
Ok @MTrecozzi, created PR #147 for addressing the bug where the player would clip through the ground when hitting the ground (part 3. of the issue described in my previous...
Opened PR #148 to add some debug display for the player's current grounded state to make debugging easier.
Seems like the issue is closed whenever I merge a PR, I'll keep this open for now!
Ok, so after adding in the Cinemachine plugin, I found that the character snapping up or down steps instantly is actually a bit jittery. I think I'll keep the behaviour...
Created PR #163 to address the new stairs behaviour and jittery steps. Not perfect but looks much, much better! https://user-images.githubusercontent.com/3240136/218521705-103f4606-ae8d-4c9b-aa89-3e2b45794ff4.mp4
Currently in progress on this level https://twitter.com/NicholasMaltbie/status/1438744329560887299?s=20
Factory does not always load for clients. A few possible fixes 1. Don't have so many networked objects, spawn them in as required similar to Hex-A-Gone level (less networked objects...