Nice Micro

Results 27 issues of Nice Micro

A cabinet with safety doors to pick up bottles of chemicals needed for experiments

game design

This PR contains new items for the tasks to be implemented.

Currently, only the infiltrator kill and reload actions have a HUD, but it is limited to a gun that only shots once, and it reacts independent of whether the killing...

feature

In the current implementation, raycast is used to check whether an interactpoint that entered the player's interact area is in sight or not (see: res://assets/player/interactarea.gd). However, if the raycast fails...

bug

Implementing the rooms found on NextCloud: https://nextcloud.opensuspect.com/f/19989 (for gaining access to the files, contact the developer team on Matrix / Element at https://matrix.to/#/#opensuspect:matrix.org )

good first issue

The server should check whether item pick up is possible before RPC'ing the clients. Make sure that other important things like killing, etc. has some reasonable server side check for...

feature

Implement the following task from the design document: https://github.com/opensuspect/design-document/blob/main/tasks.md#gas-chromatograph

game design

Implementing the following task from the design-document: https://github.com/opensuspect/design-document/blob/main/tasks.md#reaction-over-a-bunsen-burner-gas-burner

game design

Implementing the task described in the design document: https://github.com/opensuspect/design-document/blob/main/tasks.md#mixing

game design

When the victory conditions are fulfilled for one of the teams, a victory screen should show up for the winning, and a defeat screen for the losing teams, which should...

feature