nice_sprite
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2
issues of
nice_sprite
```cpp HRESULT result = GameInputCreate(game_input.GetAddressOf()); game_input->SetFocusPolicy(GameInputDisableBackgroundInput); ``` The above code results in input still being reported through ```cpp game_input->GetCurrentReading(GameInputKindGamepad, gamepad.Get(), &reading)) ``` This is not the expected behavior. The documentation...
gameinput
Hello, The point of this issue is to open discussion about the use of `Arc`. The main problem, as a user, is that it forces me to arc-mutex wrap my...