nice_sprite

Results 2 issues of nice_sprite

```cpp HRESULT result = GameInputCreate(game_input.GetAddressOf()); game_input->SetFocusPolicy(GameInputDisableBackgroundInput); ``` The above code results in input still being reported through ```cpp game_input->GetCurrentReading(GameInputKindGamepad, gamepad.Get(), &reading)) ``` This is not the expected behavior. The documentation...

gameinput

Hello, The point of this issue is to open discussion about the use of `Arc`. The main problem, as a user, is that it forces me to arc-mutex wrap my...