Nic Barker
Nic Barker
It's possible you may be missing a call to ```C Clay_SetLayoutDimensions((Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }); ``` inside your `UpdateDrawFrame` function here? Could you try that and see if it fixes...
Going to close this one now 👍
Thanks for reporting this one! Will get on it 👍
I agree, the README started as a single document but then grew into a monster. It would definitely make sense to migrate it to something that had nice collapsible sections...
Thanks for reporting! I already have a solution for this one that just needs to be built 🙂
@anggaaryas Not at present no, text selection needs to be implemented from scratch 🙂
@campbell-reid-displayr Of course 🙂 In summary, every element in a clay UI hierarchy has a unique ID. These IDs are either generated from string hashes by using `CLAY_ID()`, or automatically...
Wow @hexmaster111 it's looking great already!
This has been merged thanks to some great work from @hexmaster111 😁 🎉
Thanks for reporting this! I'll take a look 🙂