andym
andym
I've conducted further testing. I was able to work around one of the scenarios , i.e. if a user enters the 3d environment prior to the live stream commencing by...

P.s thanks I acknowledge and understand you don't officially support WebGL so I'm just asking for some direction - happy to try workaround/fix things ourselves. FWIW, I believe WebGL is...
+1 for Vulkan support. It would be great to get a bit more clarity on when this might become available.
Great thanks for this, will test out your suggestion for now and I'll keep an eye out for a fix. Thanks for the prompt response.
I tried a few variations of skipping a frame and then waiting until the end of frame etc but it doesn't seem to completely fix it unfortunately. That said it...
I implemented the same technique used in your ApplyToMaterial script (we based our original implementation off this but an old 1.x version) and I'm still seeing the same issue on...
Thanks @MorrisRH , I will try and test this out sometime this week.