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A mod launcher/installer for FSO

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This was spotted by qazwsxal on Discord. This is in runner.py, lines 216-222: ``` elif len(candidates) == 0: if len(flags['joysticks']) > sel_id: logging.warning('Mapping joystick %s => %s (based on index)',...

bug

So you have MOD A, but you now want it to run on a custom FSO build, so you add the custom FSO build dependency to MOD A, then update...

Lets say you have MOD A, mod A needs a specific FSO build that is provided by MOD B (a fso build mod), if the "show engine builds" is unchecked...

I was wondering why after uninstalling and installing it again, it does not run the first-run wizard asking you for paths. I figured out that although i checked the "Remove...

bug

Even though the Mac builds now build and run again, there may be an issue with the SDL2 integration now. When opening the settings, this is in the log: ```ERROR:Thread-12:clibs.init_sdl:...

If mod A requires mod B to launch, and mod C requires mod B, when mod C is launched it does not feed the mod flags for mod A to...

bug

At present the error messages that you get when launching a mod are often not helpful in solving the error. Some information that would help: * If two different conflicting...

If you have something entered into the search box and open a mod in the develop tab, any dependancies that don't match the search will be displayed as NOT FOUND....

I noticed this for Dev mods when trying to test thing in different FSO build. Selecting an older build and saving does not actually save. Knossos will only ever launch...

It seems as though when you get a new version of FSO it always has no flags, even if you've previously used 'apply to all' for a set of flags....