Nicholas Frechette
Nicholas Frechette
See https://github.com/nfrechette/acl/tree/research/unpack_vector3_n for WIP
Perhaps we can do a switch statement with possible alignment values. The compiler might be able to do an efficient branch since every case label should have the same size....
Because we prefetch a lot of data, we have the opportunity to do some work for free hidden behind the memory latency. In particular, before we touch the segment data,...
I haven't begun working towards 2.1 yet so go ahead!
Interesting! I'll take a look when I get the chance and keep you posted.
Interesting. Usually large errors like that are not visible visually and often end up as a result of mixing very large/small scale values and translations. 30sec sounds pretty slow indeed....
That is something I haven't seen so far. I think of all the clips I have, the one that takes the longest to compress with Medium takes only a few...
> It would be difficult to justify expanding bit rates without speeding up decompression first, so I'll continue to work within feat/expand-bit-rates, unless there's a better place for it. Either...
Those numbers are consistent with my expectations. ACL 2.0 is about 2x faster to compress than 1.3. It's still slower than I'd like for your clip though. Is there any...
@ddeadguyy I apologize for the massive delay regarding this. It turns out that the bind pose stripping took significantly more time to properly integrate into Unreal Engine. I had to...