Nicholas Frechette

Results 89 comments of Nicholas Frechette

Awesome, thanks! I'll keep the PR around for now and when I get to validate all this, I'll take a look on my end to see what I find.

Hello and thank you for using ACL! That is indeed a great use case. Another common one is to have blend shape weights animated along with gameplay parameters. The former...

A few things are missing for this, namely static analysis and dynamic testing with valgrind or similar. Ideally, we will also need to hook up the automated regression tests to...

Depends on: https://github.com/nfrechette/acl/issues/169

Very similar in spirit to this: https://momentsingraphics.de/I3D2022.html

This is taking a bit longer than I thought, the changes are quite extensive but most of them are done now. I am debugging the remaining issues. A lot of...

After a lot of work and time, the results turned out to be very underwhelming. VS2019 is a good 5% faster than VS2017 to compress with the same code and...

See https://github.com/nfrechette/acl-test-data

It may be necessary to support multiple layers and not just two. Some tracks are special and cannot be interpolated which means boundary key frames must be retained. This might...

For every joint, we can calculate the total geodesic distance of things it can move (sum of all children distances + virtual vertices). We can then sort joints by this...