Yoshifumi Kawai
Yoshifumi Kawai
@joshpeterson Are you sure you're saying Unity officialy support SourceGenerator? Indeed, Unity 2021.2 adds support for C# 9.0. However, some functions will not work. For example, `SkipLocalsInit`, `ModuleInitilizer`, etc. Also,...
@joshpeterson Thanks, I've reported to forum. It's probably not working. https://forum.unity.com/threads/unity-future-net-development-status.1092205/page-11#post-7715218
Currently ZeroFormatter can not serialize types that contain the same type as itself. This is a cheap implementation to prevent Stackoverflow. However, it is not good. The exception message is...
Thank you! This is an undesirable behavior and it seems to be a issue of implementation of Union. I'll try fix.
sorry, this is bug of document. please try here. ```csharp using ZeroFormatter; namespace ZfcHint { [ZeroFormattable] public class TypeHint { // zfc analyzes UnityEngine.Vector3[] type and register it. [Index(0)] public...
latest LZ4 implementation is improved https://github.com/lz4/lz4 but lz4.net is not ported yet. RavenDB has own LZ4 implemantation https://github.com/ayende/ravendb/tree/v4.0/src/Sparrow/Compression and it is so good.
Well, RavenDB is proprietary software, I think it is difficult.
Because of Performance (Register has allocations), it is not immediate. However, I understand the needs, I will try to find a way to implement it efficiently.
use the TweenCancelBehaviour? default is Kill. CancelAwait, ***AndCancelAwait are throws OperationCanceledException.
You can use `Channel`?