Clay Shippy
Clay Shippy
a quick hack could be to export to wav file then play with openal or sdl audio someexamples for audio here https://github.com/netpipe/emscripten-projects https://github.com/netpipe/emscripten-projects/blob/master/media/openal-test/openal_playback.cpp https://github.com/netpipe/emscripten-projects/tree/master/SDL https://gist.github.com/take-cheeze/43f026d07547b9399738 this could be ported to...
``` inxi -Fxxxrz System: Kernel: 6.5.0-14-generic x86_64 bits: 64 compiler: N/A Desktop: MATE 1.26.0 info: mate-panel wm: marco 1.26.0 vt: 2 dm: GDM3 42.0 Distro: Ubuntu 22.04.3 LTS (Jammy Jellyfish)...
OpenGL renderer string: AMD ARUBA (DRM 2.50.0 / 6.5.0-14-generic, LLVM 15.0.7)  might be the sound playing thats using up somuch cpu, maybe its normal for this...
another way to speed things up i have seen on other emulators was to set the fps to 30 FPS for rendering and input /sound? but step the emulator at...
Frodo is the fastest emulator i've tried on linux sofar, in 4.1b i just had to change a int16 to int32 for the compile error on linux.
tinycorelinux is probably the fastest would be neat to have a port for n64 or an emulator running in something like qemu. https://www.phoronix.com/scan.php?page=news_item&px=Nintendo-64-Linux-2020-Port shows the hardware being used SGI coprocessor...
mesa software rendering should still work in that case.
maybe virtual ram or fsram could help us with that.
its extracting great now making the proper directorys. just working on setting special permissions, python does not seem to run compiled scripts .pyc files after extracting
its still doing it, the model that you can see it best with is ext_building.b3d the glass roof is seethrough before exporting and not after. 