TIC-80
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TIC-80 is a fantasy computer for making, playing and sharing tiny games.
The game loads and appears to run fine except for as soon as the gameplay starts; get this crash the console output below this is using a fresh Linux build...
The `strncat` function is incorrectly used in multiple places. This potentially leads to buffer overflow vulnerabilities. Impact is undetermined, as I am not familiar with the project. The problem is...
Hi, As some of you might know, I'm working on a [PICO-8 to TIC-80](https://gitlab.com/bztsrc/p8totic) cartridge converter. So far it can convert Lua (including API calls), sprites, maps, flags, etc., everything...
I've done some tests and now suspect it's the whole drawing mechanism inside `void tic80_libretro_mousecursor(...)` of `tic80_libretro.c` that isn't working: ```c tic_mem* tic = (tic_mem*)state->tic; ... switch (cursortype) { ......
I open TIC-80 on Android. In portrait, the app looks fine, but in landscape, I don't see a TIC-80 keyboard.
In surf mode the right side of the screen isn't used most of the times. You could add the games' short or long description there since it's a pain to...
...to prevent people from shooting themselves in the foot when building for tiny systems? I'm not aware of a lot of software that builds debug builds by default...
Lua is a little strange about the dichotomy between nil and no value. In most cases they're treated to be the same, however in two specific cases (probably more, but...
Ref: #1804 Lua should still be default when opening TIC-80 though.
It would be nice to have commands to trigger screenshots and start/stop gif recording directly from code. This would be a useful feature, for example, to get perfectly timed screenshots...