Loïc Blot
Loïc Blot
here is some articles illustrating what i said, and submodule is for git advanced aware users, most of our contributors are not * https://medium.com/@uttamkini/sharing-code-and-why-git-submodules-is-a-bad-idea-1efd24eb645d * https://news.ycombinator.com/item?id=31792303 * https://codingkilledthecat.wordpress.com/2012/04/28/why-your-company-shouldnt-use-git-submodules/
i'm clearly in favor of this. This doesn't make sense to allow to write in mod dir, when playing multiple games with same mod it leads to wrong data shared...
> Nice. Even more radical would be to the have the various handleCommand_XXX that are passed a RemoteClient, be instead on a per-client object (either directly on RemoteClient or with...
> > Nearly all packets are re-lookuping the RemoteClient (based on session state, we keep that), then just send the parameter to all handlers and use it. > > You...
> I definitely like passing the minimum required state via the command table and to get that out of clientiface. That way it is still in one place and easy...
if i understand well you are writing UI clientside , and have a network protocol around it, which is far more better than writing UI server side. Good job if...
@sfan5 can you confirm that each mapgen uses its own lua state and it doesn't rely on the global one ? as lua is not thread safe it self
> # Huge commits can easily break Git tooling. > > At least one of the commits in which lots of stuff got deleted from IrrlichtMT is able to hang...
@numberZero can you rebase ? and we can integrate it smoothly fast to close this topic :)
i'm with @sfan5 , thanks for working on this