Brendan Goodenough
Brendan Goodenough
Hey mate sorry for the really late response, been busy with a lot of other things and just getting back to some Phaser stuff now. I think it would be...
Thanks for the feedback (and sorry for the laaate reply!) - glad you found it useful! It's been a while since I've had time to work on this repo but...
Hey, thanks for reporting the issue! The reason for this problem is because phaser-cli uses file-loader to bundle up all the assets for a game. Unfortunately it's only testing for...
`@phaser-cli/[email protected]` has been deployed with the fix. Let me know if that works for you 🙂
Hmm, so here's an example scene that works for me, loading via either bundled or static assets (comment either one out), using `@phaser-cli/[email protected]`: ```js import { Scene } from 'phaser'...
That's so strange. It works fine for me if I move the loading of the bitmap font above loading the tilemap. i.e. ```js preload () { this.load.image('player', player); this.load.spritesheet('colourPalette', colourPalette,...