Nekoto

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Same here, app is unusable in native settings because I can't save any of the textures made. Issue is probably related to High-DPI scaling issues. I have a 1080p laptop...

I also have a use case for it. In a [water caustics shader](https://github.com/paddy-exe/Godot-RealTimeCaustics) made with @paddy-exe , we needed the `ambient_light_disabled` render mode to remove the filled color over caustics...