Marcin Jałocha
Marcin Jałocha
> I've been using it for a while now and it's pretty stable. Any suggestions? Avoid copying , if we parse only unhandled opcodes then why are we copying?
No, thats a big no, I dont know how addTask work exactly, cause I didnt check, but if you would put addEvent like you did with addTask that would be...
> number 0 works fine, tested [Zbizu@095a8ff](https://github.com/Zbizu/forgottenserver/commit/095a8ffb5e3e132ecef33e6a991c582f9f21d20a) > > there's no reason to have type different than u32 in these fields anyway What if you want to sell item for...
> imo the best way to solve this would be coding the store inbox the same way other slots are coded and making sure the spoofed packets can't move the...
I guess you don't know how to reproduce that right?
> Just out of curiosity, why is the `spawnMonster` method creating a `std::unique_pointer` to immediately release the ownership of the stored object? Why bother creating an auto managed pointer if...
Was this implemented?
Not a bug, you send the message when player that is currently joining channel isn't yet there, so he cannot see it.
Probably the npc system is at fault (I think it's known from having memory leaks), if you empty the lua files to bare minimum is it still leaking? Or if...