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Wrong transforms for ShadowHand
Hello, I am trying to use your tool with the Shadow Hand but it seems to compute wrong the transforms when I move the joints.
In the initial position where joints are at 0 it seems to work fine:
(I visualized the transforms for each rigid body)
But when I move the joints around it seems to compute the transforms wrong, e.g. when I move the little finger:
(The red circled transforms are the ones computed wrong)
Have you tried it with any dexterous hands before?
Thanks for trying kinpy! I have not tested the multi-fingered hand. If you don't mind, could you give me the model data of the multi-fingered hand you are using? I'll try to test it.
This is the urdf file: shadowhand_urdf.zip and the joint angles in the case above are:
angles = [0] * 24
angles[6] = 0.6
I used Isaac Gym for simulation.