Nebi Sarikaya

Results 20 comments of Nebi Sarikaya

I get the following shader errors with the latest master. [osgEarth] [Capabilities] Capabilities: [osgEarth] [Capabilities] osgEarth Version: 3.2.0 build 132 [osgEarth] [Capabilities] OSG Version: 3.6.5 [osgEarth] [Capabilities] GDAL Version: 3.4.1...

I tried it on another computer, and similar errors: [osgEarth] [Capabilities] Capabilities: [osgEarth] [Capabilities] osgEarth Version: 3.2.0 build 132 [osgEarth] [Capabilities] OSG Version: 3.6.5 [osgEarth] [Capabilities] GDAL Version: 3.4.1 [osgEarth]...

> So...I pulled master today and rebuilt. It runs without the aforementioned shader errors but now I'm seeing a different problem. > > When I run `osgearth_viewer annotation.earth` it displays...

Ok, I managed to build OSG with GL3 support and then build the master branch osgearth successfully. Everything seems to work fine. But I get shaderpipline disabled message on the...

I tried other examples and some of them do not work properly because of the shader errors. Below message is from osgearth_bindless example: GL3: Non-GL3 version number: 1.0 void StateSet::setGlobalDefaults()...

osgearth_picker example has the weird behaviour as in the video. https://user-images.githubusercontent.com/5169314/162589659-5c6c66d9-a9fb-4170-a78a-2c5d23303771.mp4

I am not adding any additional arguments other than the earth file and for some examples --sky while running the examples.

After some research, I come up with the conclusion that, when OSG version 3.7.0 is built against GL3, "ShaderPipeline disabled" problem occurs. And most probably, this yields other shader errors....

Yes Glenn. I am getting the new shader errors with GL3 build. osgearh_picker example's weird behaviour is also on GL3 build. I will try to run the examples with Nvidia...