FSR2Unity
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FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
is frame generation supported for dx11 games?
  Some HLSL code don't support in gles3.
Hello. You are miscalculating the Aspect ratio while setting it in the helper and the main code. In fact I don't even think you need the aspect ratio changed at...
Was interested in this effect for usage in VR. Tested it on PCVR (with Oculus Quest 2) and on both Multi-Pass and Single Pass Instanced rendering modes are completely broken....
Color resource is null UnityEngine.Debug:LogError (object) FidelityFX.Fsr2Context:DebugCheckDispatch (FidelityFX.Fsr2/DispatchDescription) (at ./Packages/[email protected]/PostProcessing/Runtime/FSR2/Fsr2Context.cs:441) FidelityFX.Fsr2Context:Dispatch (FidelityFX.Fsr2/DispatchDescription,UnityEngine.Rendering.CommandBuffer) (at ./Packages/[email protected]/PostProcessing/Runtime/FSR2/Fsr2Context.cs:144) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Depth resource is null UnityEngine.Debug:LogError (object) FidelityFX.Fsr2Context:DebugCheckDispatch (FidelityFX.Fsr2/DispatchDescription) (at ./Packages/[email protected]/PostProcessing/Runtime/FSR2/Fsr2Context.cs:446) FidelityFX.Fsr2Context:Dispatch (FidelityFX.Fsr2/DispatchDescription,UnityEngine.Rendering.CommandBuffer) (at ./Packages/[email protected]/PostProcessing/Runtime/FSR2/Fsr2Context.cs:144)...
It seems that there is no effect on optimizing performance. Is it only useful for AMD graphics cards? I thought it could make my fps higher
Hi, just learned the existence of this project. Great job on this, though I was wondering if there's any workaround for FSR2 to work on a dual camera setup? My...
We need URP support
While Built in is still widely used i would say that urp is the new default renderpipline for a lot of projects, especially because of the Shader- & VFX-Graph. To...
Hello. After installin the post process version, I get this error: "Dimensions of color surface does not match dimensions of depth surface UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" Shadows dissapear in all quality modes...