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FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

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is frame generation supported for dx11 games?

![32b865f59d996deb602c23ccc254d80e](https://github.com/ndepoel/FSR2Unity/assets/18024882/e14b9079-9215-413d-8f7f-c62e02596870) ![8e9f9892ecb62e41d12816619198a375](https://github.com/ndepoel/FSR2Unity/assets/18024882/a01ea5e4-de50-4115-8fe5-59ad9d09a0bc) Some HLSL code don't support in gles3.

Hello. You are miscalculating the Aspect ratio while setting it in the helper and the main code. In fact I don't even think you need the aspect ratio changed at...

Was interested in this effect for usage in VR. Tested it on PCVR (with Oculus Quest 2) and on both Multi-Pass and Single Pass Instanced rendering modes are completely broken....

Color resource is null UnityEngine.Debug:LogError (object) FidelityFX.Fsr2Context:DebugCheckDispatch (FidelityFX.Fsr2/DispatchDescription) (at ./Packages/[email protected]/PostProcessing/Runtime/FSR2/Fsr2Context.cs:441) FidelityFX.Fsr2Context:Dispatch (FidelityFX.Fsr2/DispatchDescription,UnityEngine.Rendering.CommandBuffer) (at ./Packages/[email protected]/PostProcessing/Runtime/FSR2/Fsr2Context.cs:144) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Depth resource is null UnityEngine.Debug:LogError (object) FidelityFX.Fsr2Context:DebugCheckDispatch (FidelityFX.Fsr2/DispatchDescription) (at ./Packages/[email protected]/PostProcessing/Runtime/FSR2/Fsr2Context.cs:446) FidelityFX.Fsr2Context:Dispatch (FidelityFX.Fsr2/DispatchDescription,UnityEngine.Rendering.CommandBuffer) (at ./Packages/[email protected]/PostProcessing/Runtime/FSR2/Fsr2Context.cs:144)...

It seems that there is no effect on optimizing performance. Is it only useful for AMD graphics cards? I thought it could make my fps higher

Hi, just learned the existence of this project. Great job on this, though I was wondering if there's any workaround for FSR2 to work on a dual camera setup? My...

While Built in is still widely used i would say that urp is the new default renderpipline for a lot of projects, especially because of the Shader- & VFX-Graph. To...

Hello. After installin the post process version, I get this error: "Dimensions of color surface does not match dimensions of depth surface UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" Shadows dissapear in all quality modes...