nbentyNV
nbentyNV
Thanks. @kyaoNV Can you merge this change and release a new minor version?
The answer depends on what you want to do with multiple cameras. You can store multiple cameras in `Scene`. A render-pass can fetch and bind one or more cameras to...
Yes, it's a modified version of the Bistro scene from ORCA. We made most of the street and hanging lights emissive. @kyaoNV We should release the new version
Thanks. I have a fix for it in my dev branch
The representation in the shader is unrelated to how the buffers are stored in memory. Are you using Falcor's `SceneImporter` to load the vertex buffers?
I can't reproduce it (Windows 10 RS5, Titan-V). What's your configuration? Which version of Falcor?
Still can't reproduce it. What driver version are you using?
I tried 5 different machines - Linux/Windows with different GPUs. Still can't reproduce it. It's probably a timing/resource-barrier issue. I'll keep looking
Can you try and upgrade the driver to the latest and run it again?
Finally we have a repro. We'll debug it.