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Falcor 3.2.1 - new Path Tracer sample
Hi,
Could you give some guidelines or tips how to recreate the images posted in your twitter message? Is it a custom Bistro scene? Thanks!
https://twitter.com/falcor3d/status/1090450056509968385
You must download the Bistro from ORCA https://developer.nvidia.com/orca, then open the Path Tracer Sample, click and select Bistro_Exterior.fscene. Depending on the intended image, probably you want to add more light sources since the default (V3) scene has just a directional light and a light probe. To do that, open the scene with the Scene Viewer Sample and add the lights there. Don't forget to save the scene. If you want more, you can extend the Path Tracer Sample, since it is quite simple, consisting of a RenderGraph with a G-Buffer pass, a Global Illumination pass, an Acummulation Pass and a Tone Mapping. Adding more effects in the Sample is as simple as creating the pass object and attaching it to the RenderGraph object in PathTracer.cpp. If you want more insights of how to create other effects using the G-Buffers, check A Gentle Introduction To DirectX Raytracing http://cwyman.org/code/dxrTutors/dxr_tutors.md.html. Great tutorial and code there.
Em qui, 14 de mar de 2019 às 12:20, Miklos Nyers [email protected] escreveu:
Hi,
Could you give some guidelines or tips how to recreate the images posted in your twitter message? Is it a custom Bistro scene? Thanks!
https://twitter.com/falcor3d/status/1090450056509968385 http://url
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Vinícius da Silva, D.Sc. https://www.linkedin.com/in/dsilvavinicius/?locale=en_US
Yes, it's a modified version of the Bistro scene from ORCA. We made most of the street and hanging lights emissive.
@kyaoNV We should release the new version