René Christen
René Christen
Hi There, If this feature exists or if someone has found a way to do this please do let me know! I love how simple this project is to work...
Hi there, I found framer generator super useful to extract designs from sketch and figma in a way that I could parse using custom code. for example, I am wanting...
No longer compiles due to this error, tested on Cinder 0.9.1 on OSX. I think it would be fixed by [this](https://github.com/BanTheRewind/Cinder-Asio/pull/18) pull request.
Hey there, love the block! Thanks! Was working beautifully with Cinder's **android_linux** branch until [this](https://github.com/cinder/Cinder/commit/0ffe88563575b18cd12f45e3af6b927319c894c2) commit where they upgraded to [Asio 1.11.0](http://think-async.com/asio/asio-1.11.0/doc/asio/history.html). At least the implementation of **asio::strand** changes. Would...
Thanks in part to gabor_papp and petros: http://discourse.libcinder.org/t/cinder-imgui-no-longer-workign-on-rpi/921/5
**Describe the bug** camera-change and interact-stopped events do not fire when changing camera via touch or code. there are sometimes a few camera-change events on load but that is it....
Callbacks still seem to fire after removing tweens, which can throw errors. Quick workaround without changing package is replacing tween callbacks with blank functions before stopping/removing: ``` myTween.onUpdate((_){}); myTween.onComplete((_){}); ```
Hi there, thanks for the block. Just some small tweaks to get working with the glNext App refactor. Cheers, nay.
running the example with the experimental branch it looks like kinects are detected and initialised okay but the second kinect output is always rendered black.
hey there, love this addon - use it all the time. need to have auto skeleton tracking so am using experimental branch. also need masks but in the experimental branch...