godot_dialogue_manager icon indicating copy to clipboard operation
godot_dialogue_manager copied to clipboard

A powerful nonlinear dialogue system for Godot

Results 19 godot_dialogue_manager issues
Sort by recently updated
recently updated
newest added

**Is your feature request related to a problem? Please describe.** Just to preface, this isn't a major issue, so I don't mind if it's something that's never done or is...

enhancement

**Describe the bug** When using `[color]` codes with a hex value, the Dialogue parser thinks the rest of the line is a comment. **To Reproduce** 1. Create a Dialogue line...

enhancement
godot4

I love the idea of your 'Say What' plug-in. To parse a simple dialog script that treats the data and events almost automagically is mindblowing. This mixed with something like...

godot4

**Is your feature request related to a problem? Please describe.** It would be handy to keep universal snippets in a resource and refer to them from any other resource. **Describe...

enhancement
godot4

**Describe the solution you'd like** Well it's failry simple, It's kinda the same thing that we have with the godot script editor where you can fold/unexpand blocks of code such...

enhancement
godot4

**Describe the bug** I am having an issue at the end of this dialogue script: ``` ~ this_is_a_node_title Nathan: [[Hi|Hello|Howdy]] ! What's your name?? - Kenny - Ken - Bob...

bug

**Describe the bug** When Dialogue Manager starts up, it adds a Dictionary within the `game_states` that corresponds to all project Autoloads. When trying to resolve a method that is available...

bug

**Is your feature request related to a problem? Please describe.** In writing my dialogue, I frequently have dialogue that's based off of how many times you've talked to a character....

enhancement

**Is your feature request related to a problem? Please describe.** Right now there is no way to search for a string in all the dialogue files inside a project. **Describe...

enhancement

Got a very minor typo in [screenshot.jpg](https://github.com/nathanhoad/godot_dialogue_manager/blob/main/docs/screenshot.jpg) @ line 16 `is a script-like way` → `in a script-like way`

bug