Nathan Hoad

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While Godot 4 does add more control over a few highlighting things it doesn't seem to add as much control as I'd like. I'll close this issue for now but...

The Dialogue Manager doesn't have any actual references to Tileset stuff so I'm not sure how it would be related yet. I'll have a look at that example project when...

@sgt I think you're right about there being an issue with calling `scan()`. Replacing it with a call to `reimport_files(open_buffers.keys())` seems to work and doesn't seem to crash in that...

I've released [Dialogue Manager v2.14.1](https://github.com/nathanhoad/godot_dialogue_manager/releases/tag/v2.14.1) which _should_ work around whatever is happening in `EditorFileSystem.scan()`.

Yeah the issue isn't technically a Dialogue Manager thing - as far as I can tell it's a problem with scanning in EditorFileSystem. The changes to Dialogue Manager just worked...

This would definitely be useful. I'm not sure how soon I'll have a chance to build this though (Godot doesn't give direct access to the global search/replace stuff to plugins...

I've been thinking of adding `match` statements but it's not a small task - it's definitely on the todo list but I'm not entirely sure how long before I'll get...

I don't have a steering wheel to test with. Does it show up as joypad input in Godot?

Can you provide a small project with this kind of setup and I'll have a look.

Can you provide a tiny project that demonstrates the issue?