Nathan Hoad

Results 15 comments of Nathan Hoad

While Godot 4 does add more control over a few highlighting things it doesn't seem to add as much control as I'd like. I'll close this issue for now but...

The Dialogue Manager doesn't have any actual references to Tileset stuff so I'm not sure how it would be related yet. I'll have a look at that example project when...

@sgt I think you're right about there being an issue with calling `scan()`. Replacing it with a call to `reimport_files(open_buffers.keys())` seems to work and doesn't seem to crash in that...

I've released [Dialogue Manager v2.14.1](https://github.com/nathanhoad/godot_dialogue_manager/releases/tag/v2.14.1) which _should_ work around whatever is happening in `EditorFileSystem.scan()`.

Yeah the issue isn't technically a Dialogue Manager thing - as far as I can tell it's a problem with scanning in EditorFileSystem. The changes to Dialogue Manager just worked...