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A lightweight Kotlin multiplatform framework for OpenGL ES and EGL management based on object-oriented components, inspired by Google's Grafika.

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We have a codebase that depends on some OpenGL ES drawing classes. For example: - take a filter that depends on OpenGL ES, e.g. https://github.com/pedroSG94/rtmp-rtsp-stream-client-java/blob/master/encoder/src/main/java/com/pedro/encoder/input/gl/render/filters/GreyScaleFilterRender.java - refactor to use Egloo...

i can not access the video in VideoActivity,so it is better to correct the uri http to https.

Is there a Java Implementation of this code I Am trying to learn Open GL and EGL , is there a Java implementation of this Code, I saw the Transcoder...

Since jCenter is closing at May 1st (see https://jfrog.com/blog/into-the-sunset-bintray-jcenter-gocenter-and-chartcenter/), the artifacts for this project will not be downloadable. Would it be possible if you upload the artifacts to Maven Central...

Hey, I am trying to render to a texture using a framebuffer, but I can't seem to make it work, could you help me out here? So I am setting...

How would one go about doing this. I guess you'd need the gl3d drawable base class but there's not clear indication how. my goal is to somehow create a gcode...

Hi! 👋 I am Mattia, the main developer and maintainer here, and I have enabled the GitHub Sponsor button on this repository which will let you support the library development...