Natan Lifshitz
Natan Lifshitz
References from #r and #load are not considered. This is a follow up to #10.
I'm looking for a way to view the 'full' (as in, with mixins of dependencies) Minecraft source while developing in Fabric. This would need a way to export the mixin'd...
Currently ObjectBox supports using KAPT for processing annotations in Kotlin. KSP is a new Kotlin annotation processing framework by Google and supported by Jetbrains that processes annotations in a far...
I have cases where state restoration is either not desirable or not worth implementing the serialization for. Please provide a way to disable state restoration, either globally through `Navigator` or...
Are there plans to support Kotlin/mingwX64 (and iosArm64, linuxX64, etc)? It shouldn't be too much hassle to add it.
A user is getting [this](https://paste.ee/p/RlFHW) error when launching Minecraft with Not Enough Crashes. From my testing, this version of NEC is working, so it might be Fabric Loader caching something...
Place your votes EDIT: Just to be clear what this does: Old: ``` void doMinecraftThing() { // Prints "Minecraft Fabric edition" System.out.println("Minecraft Java Edition"); } ``` New: ``` void doMinecraftThing()...
Currently in many places the API looks like: ``` foo { param1 = 2 param2 = "hello" ... } ``` For example: ``` xaxis { name = "x axis name"...
https://play.data2viz.io/tutorials/getting-started/ and https://github.com/data2viz/data2viz/blob/master/README.md only show how to use the library on the Javascript platform. Adding documentation for a setup that works on any platform would help out immensely for any...
The [documentation](https://chrisbanes.github.io/snapper/usage/#animation-specs) states: > decayAnimationSpec is the main spec used for flinging, and is used when the fling has enough velocity to scroll past the current item. However, how do...