nanonull
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nanonull
The simplest solution if you want 2 guns: gunComponent.guns = 2 OR if gun position important: gunComponent.guns[0] = true // has 1st gun // has no 2nd gun by default...
Love the idea of dynamic component fields on entity!
build from root dir is not configured properly (game + tests). To build game jar run in spashole-game: gradle clean fatJar Then copy spashole-game jar from spashole-game/build/libs into spashole-game dir...