namtsui

Results 36 comments of namtsui

related: https://github.com/arvidn/libtorrent/issues/6468 https://github.com/arvidn/libtorrent/issues/6567 nm I see that you are OP of the other one.

I resolved test_url_seed. - url_seed_ssl_keepalive - url_seed_ssl - url_seed_keepalive - url_seed - url_seed_keepalive_rename It successfully runs url-seed_ssl_keepalive. Then, at url_seed_ssl it throws a SIGPIPE, so it never gets to run...

Fixes https://github.com/JACoders/OpenJK/issues/1036

https://github.com/JACoders/OpenJK/blob/52030235f052772008d99e6ccb16de48e7ddb688/code/rd-vanilla/tr_init.cpp#L708 This line falls through to GL_SetDefaultState() because glConfig.vidWidth is never reset to 0. This is the message printed upon crashing: `IN_Init called before SDL_Init( SDL_INIT_VIDEO )` It seems like...

My guess as to a real fix might be to make the singleplayer codebase more similar to multiplayer codebase. One of the biggest differences I see is singleplayer's cl_main: singleplayer:...

Useful breakpoint set here for multiplayer after toggling fullscreen. It shows how glConfig is a global that should be initialized to 0 at some point. I can't really pinpoint the...

OpenBSD port uses clang, but clang didn't compile complaining about not recognizing `-fno-gnu-unique`. I switched the port to use gcc and got it to compile, but the crash remains with...

I force pushed a more concise one-liner hack for consideration. It uses the `restarting` argument. The logic is that in CL_Vid_Restart_f: 1. CL_ShutdownRef() calls re.Shutdown, which zeroes out glConfig. 2....

As an aside, I had to comment out printing out the renderer_string because I was getting segfaults where renderer_string contains garbage or memory I could not access. This happens when...