najak3d

Results 17 issues of najak3d

Here's a quick code change that I'd like to submit to Stride codebase -- just a few lines of code, to eliminate a pointless FileNotFound Exception at startup, from calling...

enhancement

**EDIT: FALSE ALARM. I'm indoctrinated into the belief that "exceptions are bad", and didn't pay attention to the localized code which clearly indicates that this was a "Debugger only" exception...

bug

Most projects I encounter have adopted the "_" prefix for private fields, to differentiate from local variables and method parameters. Not only does this provide a more clear differentiation when...

question

Another easy one. As I push down the "Code Only" approach, this came to light. I added a "Root Asset" to my sdpkg manually, but used TAB instead of 3...

enhancement

When starting out and trying to really get to know Stride3D, I think it really helps to be able to build against actual source code, instead of just Nuget. After...

enhancement

I filed this same issue on Avalonia.Markup.Declarative, since it exposes this naming conflict. Combing your library with this one, causes a compiler error, as shown here: [https://github.com/AvaloniaUI/Avalonia.Markup.Declarative/issues/4#issuecomment-1025938845](https://github.com/AvaloniaUI/Avalonia.Markup.Declarative/issues/4#issuecomment-1025938845) ![image](https://user-images.githubusercontent.com/10914515/151897885-4aee39f7-5d71-4e01-a7b9-dfa523c5cfdb.png) It's easy...

We are trying to first build UrhoSharp, so that we might create a few fixes for it, especially for the Xamarin Forms integration. We started with UWP, and were faced...

ISSUE: Urho App Disposes when you Navigate to a new Xamarin Forms Page. ===== Xamarin Forms apps are composed of Pages. If you navigate to a new page, the current...

FIRST OFF - THANK YOU FOR THIS PROJECT! This demo is incredible, and has motivated us to port our game from Urho.NET to Stride3D, so that we can enjoy the...

We're intending to use your Water/Atmosphere for a super-large Terrain Civilization-like game. And so it will be very common for the user to zoom way out to near-full-map view. At...