nablabla

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ah, no I changed that already, sorry, I copy pasted that. It is lib_deps = greiman/SdFat @ ^2.2.0 adafruit/Adafruit SSD1306@^2.5.7 And their branch is mostly the same and behaves identical...

oh wow okay. I replaced this as you said. It it twice as fast, takes about 20ms, but then gets slower up to 145ms :( Then I moved the file.open...

I get it now. I was new to rust and everything. In the grammar file at the top, there need to be the imports in a way such that they...

ok, they just do not have an issue tracker? How can I talk to these guys?

> since people are piling on various issues.. i'll also add that compiling for web target/wasm is failing a bunch of different ways now. For some reason isn't getting picked...

Thanks very much. I found out, that in a clean new install, as soon as you add inspector it has these problems. So I made the inspector depending on not-wasm

Yes i tried both directions, and both have the same problem. I managed to get the manually generated tetrahedron to collide by making the floor thicker. I am surprised that...

Yes, It worked when I did this again with correct winding. Also I increased the floor to 2.0f Now only compounded shapes of meshes fall through, is that not allowed?...

> Compounds can only refer to child shapes which have been added to the `Simulation.Shapes` collection, so that part is fine. The problem is that compounds can only contain convex...

I added the above line to mein Cargo.toml. But still get these: ``` Compiling wgpu v0.17.2 error[E0432]: unresolved import `web_sys::GpuTextureFormat` --> C:\Users\Jan\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.17.2\src\backend\web.rs:168:9 | 168 | use web_sys::GpuTextureFormat as tf; |...