n00bmind

Results 23 comments of n00bmind

Ok, I'll see if I can put a bit more time into it these next days..

Wow! I was not aware of any of that, looks impressive! Ok, I'll try just renaming/moving things to more generally resemble the other examples.. Which one example would you say...

Hi Omar, Sounds good. I've been really busy irl these last few months (moved to another country and all) so kind of forgot a bit about this, but I'd love...

Ok I just 'restarted' my fork following the new structure etc. (github wanted to close this for some reason). It still needs a couple things. I just need to set...

Oh, I just noticed a "small" annoyance, which makes me doubt how to proceed.. imgui_impl_opengl3.cpp already includes gl3w.h for bindings. The whole point of this example I think was about...

I've never used gl3w before, I'll take a look and compare against using glext directly and get back to you.. I agree that maybe a #define/#include set would make the...

Ok, I've switched to using gl3w for now.. I don't see any major problems and switching was pretty easy, so if you want me to proceed with this route, I'm...

I don't really know how to squash commits, but I'll look it up. > Seems equivalent to gl3w except the functions are explicitly initialized in main.cpp. Well, not really, gl3w...

Ok, I think this is mostly there.. Regarding squashing glext.h.. did you mean I should use something like 'filter-branch' and remove it from every commit? i.e: if I do: `git...

I actually don't think I use it for any functions.. I only use it for a few symbols like WGL_CONTEXT_MAJOR_VERSION_ARB and the like.. it would be perfectly possible to define...