n-jones0
n-jones0
With the push in recent updates to move towards shift click customization for swapping instead of menu settings, the best long term solution would probably be to eliminate the menu...
> Fairy rings have the same issue when using the custom swapper. Thankfully there is a fairy ring specific swap but iirc it's for left click only. Yeah, I noticed...
> This should already be possible [by using the customizable shift-click feature of the Menu Entry Swapper plugin](https://github.com/runelite/runelite/wiki/Menu-Entry-Swapper#customizable-shift-click). This works for right-clicking jewelry, but not for the "Choose your destination"...
There is [AddOn Compartment Filter](https://www.curseforge.com/wow/addons/acf) to help in the meantime
It looks like cooking trainers might have the same issue (for likely the same reason, the vast variance in titles).
A "Highly Related" addition (that might even be easier to add) is a route planner for transmogs, similar to the mount route planner. Most dungeon transmogs are difficulty agnostic, so...
I went through each of the container drop pages, and updated the contents in my local copy. With all the treasure maps being droppable from any treasure in the original...
**zaralek_cavern.lua** ``` -------------------------- NON-ACHIEVEMENT TREASURES -------------------------- map.nodes[48411636] = Treasure({ label = L['molten_hoard_label'], quest = 75515, location = L['in_small_cave'], rewards = { Transmog({item = 205981, slot = L['1h_sword']}) -- Molten Primal...
**emerald_dream.lua** ``` ---------------------------------- ZONE DROPS --------------------------------- map.nodes[72002700] = Node({ icon = 5390645, label = L['zone_drops_label'], scale = 1.5, note = L['zone_drops_note'], rewards = { Item({item = 208066}), -- Small Dreamseed...
Okay, the following seems to do a good job of pulling out the Treasure Map info: **common.lua** ``` ------------------------------------------------------------------------------- -------------------------------- Treasure Maps -------------------------------- ------------------------------------------------------------------------------- local TreasureMap = Class('Treasure_Map', Node, {...