Mike Miller

Results 11 comments of Mike Miller

These checks are failing due to reasons other than my change. The first one fails due to a timeout of 45 minutes (!) while building RealmSwift. Another [PR](https://github.com/Provenance-Emu/Provenance/pull/1057) is able...

Thank you for your feedback, guys! **Updating PVSaveState** I started work on separating quicksaves into their own section of the save state picker and ran into all kinds of problems...

**Button** Because of the frequency with which I tend to quicksave, I much prefer an always-available button. I press quicksave more often than I press `start` or `select` in most...

Points well taken. None of the emulators I grew up with (mainly snes9x) had a rewind feature, so I guess I just got used to spamming quicksave. It still does...

The recent changes address your suggestions. "Quicksave" is now available in the menu, and the quicksave button can be toggled on in the settings (it is off by default). Quicksaves...

[This](https://github.com/Provenance-Emu/Provenance/commit/b313593ab7b0d2fcecdb5ec820d9147dc9b5360b) commit made a lot of formatting changes that made merging this PR non-trivial. It has been rebased on top of those changes to be easier to diff and merge...

Everything seen in the video (https://youtu.be/JaGZ651U4j4) is implemented, including partial arcs (turning points on and off when they are hidden behind planes due to the view angle) The output format...

Ahh, it seems I only ever committed an older version of the project! Luckily I was able to find the final version in a cloud backup (Github was hardly a...

Thanks, @Saifallak, you saved me a bunch of time figuring out why my tests running on GitHub's CI servers were failing, but working fine locally. It was because of the...

I haven't needed to optimize for speed yet, but my plan is to quit using MemoryFileSystem and just use a temporary directory to store the files while I work with...