Michael Martin
Michael Martin
> Why not just map/unmap to the single linear memory, or memory(0)? > ... At minimum, I expect that more memory accesses would need to be bounds checked, and write...
> Several Wasm engines have optimization strategies for getting rid of the standard linear bounds checks, using guard pages for example removes the need for the linear bounds checks under...
I tend to agree with Cameron; not sure about the DSL approach. I'm also not sure about how the events fit in. For example: in `ParticleStateMachine`, a `CreateEvent` is triggered...
> The DSL idiom is a standard Kotlin idiom for doing this (https://kotlinlang.org/docs/reference/type-safe-builders.html) Fair enough. Definitely better than the boilerplate. > I'd argue laying out the states and events ->...