Marek Wydmuch
Marek Wydmuch
Hi @aklein1995, @Miffyli actually it's implemented, but it is not available in Python, I don't remember why it was left in this unfinished/unreleased state, give me few hours to look...
Ok @aklein1995, I've managed to fix some issues with it, so it can be used with a bit of precaution. Uninstall and install ViZDoom from the repo: `pip install git+https://github.com/mwydmuch/ViZDoom.git`...
I commented this line in basic.py, since it is also present on my instance of Ubuntu 20.04... I will investigate it later, lets keep this issue open for tracking purposes....
Hi @HadiSDev, thank you for reporting the problem! I used recordings multiple times and I've never encountered such issues so I don't have any insights on this. I work almost...
@HadiSDev thanks for the steps and checking on Linux, that's very helpful. Sorry for late response from my side, I will pick it up finally by the end of this...
ITEMCOUNT is a variable that should work correctly only in singleplayer mode. I will check why it doesn't work for all items in deathmatch.wad.
Hi @TheNamesItay, I think it's not an issue, delta buttons basically move agent each tic with respect to its current position and rotation, so if you combine TURN_LEFT_RIGHT with MOVE_LEFT_RIGHT...
I also checked the example and it works correctly. You rotate the agent by 20 degrees first (in first 20 ticks) and after this based on the agent's angle (340...
@TheNamesItay, now I understand what you are trying to achieve. Unfortunately, it may be a bit tricky due to how the Doom engine works. MOVE_LEFT_RIGHT and MOVE_FORWARD_BACKWARD pass "target velocity"...
@TheNamesItay I'm don't know what kind of task you are trying to implement, but maybe you should try to do it in ACS script. This will allow you to move...