Matt Winckler

Results 12 comments of Matt Winckler

This PR seems to have slipped through the cracks. Do we want to take these changes (in which case we need to rebase and clean up), or not (in which...

Hey @stellentus, the branch Gino linked is indeed the one. It's a branch on my fork, but it should probably just be its own repo as I pretty much decided...

A hundred times this! :) Are you working on it, then? I was going to pause after entering stats and see if I could get a quick-and-dirty fix done because...

I've started laying groundwork for an implementation of this. Currently I'm working on [adding monster stats to this spreadsheet](https://docs.google.com/spreadsheets/d/1Z7JLWHzaXJsuaA-Up-XpmmZzwz-VkJOHY4gmkmrBSs4/edit?usp=sharing). I have obtained permission from Isaac to incorporate and share this...

Excellent. I have some ideas about how I was going to structure the JSON (making it relatively verbose so others can use it if desired), and right now I'm in...

Agreed. I totally respect @link0257's work (great job getting stuff done!), but I'd like to have the stats data independent of any particular implementation. I still need to finish up...

[Here's a first cut at the monster/boss stats JSON](https://github.com/mwinckler/GloomhavenMonsterStats/blob/master/monster_stats.json). I changed around the structure slightly to improve the calling syntax - monster level is now implicit in an array index...

> Just a thing, is consume-day any different than use-element-light that we already have? In this case, we can use %light%%use_element%, as we're using in the card text (same for...

Updated the JSON to make all values integers where possible. I originally didn't want to do this because it means the objects have inconsistent property datatypes between some bosses, but...

@Alphy11 That sounds pretty neat. The same thoughts occurred to me regarding showing the initiative values - when playing with 2 players we find it manageable, but it does get...