Matthew Bryant

Results 5 issues of Matthew Bryant

This pull request adds support for texture atlases and a relevant example (the sheet added is from https://opengameart.org/content/a-platformer-in-the-forest and claims no attribution necessary but I'll leave it up to you...

I have followed all the instructions in the main issue and have the model working on my 3070. However when I attempt to get better performance with --load-in-8-bit the model...

Running on Ubuntu 20.04 When testing out the bevy example, if I add commands to the parameters for player_movement_system then the application seg faults. This happens for any change to...

**Describe the bug** When running the wgpu example the window renders incorrectly (attached screenshot) and the console prints ```(wgpu:80464): Gdk-CRITICAL **: 15:35:34.013: _gdk_frame_clock_freeze: assertion 'GDK_IS_FRAME_CLOCK (clock)' failed``` **Steps To Reproduce**...

type: bug

When following the [instructions](https://github.com/cBournhonesque/lightyear/tree/main/examples/simple_box#testing-in-wasm-with-webtransport) for the example I can open the game in a browser locally and it works great. Once I try connecting from my laptop I need to...

C-Example