Milco van Klingeren
Milco van Klingeren
What about Discord? Seems better accessable anyway. I've added a server to Discord, feel free to join: https://discord.gg/WcdTYJ9CVE
> @mvklingeren I'm sure you posted this with the best intentions, but I personally would very much prefer if discussion continues to take place on an open platform built on...
I'm not a maintainer. But to avoid such large PR's, I think it would be better to run this in every sub - crate (ie nannou_osc, nannou_core etc). And then...
You could do this easily by drawing a polyline: https://guide.nannou.cc/tutorials/basics/drawing-2d-shapes.html maybe you could write a nice addition to the rect.rs or add polyline.rs this this kinda functionality? https://github.com/nannou-org/nannou/blob/master/nannou/src/draw/primitive/rect.rs
I've created some diagrams (c4 based), which i will share later for review, trying to contribute what i can. concerning the crate structure...  -edit: I think that focussing on...
Thank you @nate-sys , i had a few hours today to try and fabricate something. Let me know what you guys think (also @mitchmindtree @JoshuaBatty), it's a starting point: https://github.com/mvklingeren/nannou/blob/task/diagrams/guide/src/developer_reference.md
i just tried it to see if it would work, and it did work fine. ``` use nannou::prelude::*; fn main() { nannou::sketch(view).run() } fn view(app: &App, frame: Frame) { //...
Well, the Perlin noise function available in Nannou comes from the noise-rs: https://github.com/Razaekel/noise-rs/issues?q=perlin as you can see in: https://github.com/nannou-org/nannou/blob/master/nannou/src/noise.rs I found a issue explaining exactly what is going on here,...
i don't understand why you've written a shadow cast algorithm. If you can just draw 3d objects, and use 3d lighting methods? I would believe its easier to let the...
I see where you're comming from, and trying to get to unfortunately i have not much experience with fragment-shaders, to help you with that but i was wondering -> could...