Martin Valigursky
Martin Valigursky
based on https://github.com/playcanvas/engine/pull/6151 a single float, typically in 0..1 range (0 makes it disabled), but can be larger for more extreme (non physically based) effects.
Engine PR: https://github.com/playcanvas/engine/pull/6166 related: https://github.com/playcanvas/editor/issues/1081
the Settings->Script Loading Order displays list of all user scripts to allow their sorting. This is hard to use if there is 100s of scripts in the project. Perhaps at...
Repro steps: - import torus model to a new project: [torus.glb.zip](https://github.com/playcanvas/editor/files/12436987/torus.glb.zip) - add the created template to the scene hierarchy - note that there is no material there and none...
Unable to uncheck. If you remove the check mark, then re-select this material, then the check mark is in place. If you create a new material, then the same thing....
- area light shapes should be added here: https://developer.playcanvas.com/en/user-manual/packs/components/light/ - similarly to how it was added here: https://developer.playcanvas.com/en/user-manual/graphics/lighting/lights/#light-shapes
In the launcher, the user can select `Prefer WebGPU`. But when the browser does not support WebGPU, we silently fallback to WebGL, giving the user a false sense of `it...
forum: https://forum.playcanvas.com/t/status-bar-overlaps-context-menu/35469
- removed support for long time deprecated and disabled scripting system