Martin Valigursky

Results 102 issues of Martin Valigursky

based on https://github.com/playcanvas/engine/pull/6151 a single float, typically in 0..1 range (0 makes it disabled), but can be larger for more extreme (non physically based) effects.

feature request

Engine PR: https://github.com/playcanvas/engine/pull/6166 related: https://github.com/playcanvas/editor/issues/1081

feature request

the Settings->Script Loading Order displays list of all user scripts to allow their sorting. This is hard to use if there is 100s of scripts in the project. Perhaps at...

area: ui
feature request

Repro steps: - import torus model to a new project: [torus.glb.zip](https://github.com/playcanvas/editor/files/12436987/torus.glb.zip) - add the created template to the scene hierarchy - note that there is no material there and none...

area: asset import

Unable to uncheck. If you remove the check mark, then re-select this material, then the check mark is in place. If you create a new material, then the same thing....

bug

We should document supported features & extensions

enhancement

- area light shapes should be added here: https://developer.playcanvas.com/en/user-manual/packs/components/light/ - similarly to how it was added here: https://developer.playcanvas.com/en/user-manual/graphics/lighting/lights/#light-shapes

docs

In the launcher, the user can select `Prefer WebGPU`. But when the browser does not support WebGPU, we silently fallback to WebGL, giving the user a false sense of `it...

forum: https://forum.playcanvas.com/t/status-bar-overlaps-context-menu/35469

area: editor interface

- removed support for long time deprecated and disabled scripting system

area: scripts