Martin Valigursky

Results 102 issues of Martin Valigursky

We get: `[Uncaught SyntaxError: Unexpected token “import”](https://forum.playcanvas.com/t/uncaught-syntaxerror-unexpected-token-import-playcanvas-stable-min-js-6/34656)` in this code: forum post: https://forum.playcanvas.com/t/uncaught-syntaxerror-unexpected-token-import-playcanvas-stable-min-js-6/34656/1

See the screenshot. Ideally it would only take as much space as needed by the controls. Perhaps even it should never take more than 50% of the screen and have...

area: examples

Picker renders mesh indices to the texture during preparation. When picking, a rectangle of this rendered texture is copied back to the CPU, and indices are used to identify mesh...

feature request
area: graphics

We need optimized solution, handling large data sets, with culling, LOD and similar. Possibly compute based solution for WebGPU. References: - https://www.magnopus.com/blog/how-we-render-extremely-large-point-clouds - https://twitter.com/garrettkjohnson/status/1729145395820069248 Sorting options: - https://linebender.org/wiki/gpu/sorting/?s=03

performance
area: graphics

and move functionality from `AppBase` to it: - drawWireAlignedBox - drawWireSphere and possibly add other useful functionality.

feature request
area: graphics

Most likely the lightmapper should be converted to render passes.

feature request
area: graphics

- work in progress example to demonstrate rendering techniques, hidden from publishing for now TODO: - shadow catcher - SSAO ![image](https://github.com/playcanvas/engine/assets/59932779/c5a85709-2dc1-48a0-bf58-b87762e40e41)

feature request
area: graphics
area: examples

As WebGL2 support is almost on all devices (that can run PlayCanvas content): https://web3dsurvey.com/webgl2, it's time to consider removal of WebGL1 support. There are two stages to this: - add...

feature request
area: graphics

Current situation: - We have a LayerComposition, which contains an ordered list of layers, and also order list of cameras using those layers. From these lists, a list of render...

feature request
area: graphics

The default framebuffer WebGL uses for rendering is RGB(A)8 buffer. The values written to it are expected to be in the display color space, which typically means sRGB. As this...

area: graphics
enhancement