Martin Valigursky

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There are many things missing from our USDZ implementation currently: https://github.com/playcanvas/engine/issues/4644 It's a complex format. They have native libraries to generate it, which are not available for javascript, so we...

The other option would be to convert your glTF models to USDZ off-line, and download and use those for QuickLook instead of using runtime conversion, which is more limited.

I'm on Mac and it seems to work for me. Is this a Window issue perhaps?

I can repro on Windows as well, Firefox 120. I captured this in Spector, and under the hood rendering seems ok to a multi-sampled buffer. At the very end, we...

> These take very long time to load: > shader compile > lights physical units Yes, the first one is compiling many large shaders, and is expected to take longer...

> Engine examples work fine, except these (black screen as well): > positional > mini stats > obj > video texture > transform feedback > point cloud > point cloud...

Latest Firefox beta in Window: `121.0b3 (64-bit)` has the same issue. Also, when I enabled transparent canvas, all works. So it seems to me that Firefox seems to have a...

created a Firefox bug report: https://bugzilla.mozilla.org/show_bug.cgi?id=1866762

The workaround has been released as part of https://github.com/playcanvas/engine/releases/tag/v1.67.1 I'll leave the issue opened to keep an eye on possible Firefox fix, allowing us to enable AA on newer versions.

I need to do a similar solution to the video texture for WebGPU, which is valid only within the animation frame .. so perhaps we can find a single solution...