munrocket
munrocket
You can calculate another pixels and take average in fragment shader by yourself. See supersampling.
idk, since we will have all libraries from one maintainer without code duplication.
Looks like twgl.js in npm with ES6 modules still have full version. Of cause I am tree-shaked it, but looks little bit weird. ```js import * as twgl from 'twgl.js';...
Here working example with 'WEBGL_color_buffer_float' in WebGL1 https://jsfiddle.net/mp6onju8/
And here 'OES_texture_float' in WebGL1 https://jsfiddle.net/7vqehuds/6/
It is right and all of them float32? Do we need to use Float32Array type or something else?
I will add your examples in documentation! If you will do it, thanks.
Also we need to customize path in report, because coverage simply not working with wrong paths. For example I need to replace `.nyc_output/js -> dist` in my report with this...
Hello, do you support message updates on the fly?